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19-06-2010, 01:43 PM
#1

Nintendo 3DS


It actually looks pretty neat


     
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19-06-2010, 02:19 PM
#2

Re: Nintendo 3DS

Yeah I wan't to see one, especially MGS3D.


     
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20-06-2010, 12:13 PM
#3

Re: Nintendo 3DS

I had no idea how they'd do the 3D effect until I heard that they used the screen which can display a different picture from a different angle it made such obvious sense.
This is the first time I've ever actually been interested in a Nintendo product (other than N64) and I may be buying one. I just have to experience the 3D-ness for myself first.


     
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20-06-2010, 02:40 PM
#4

Re: Nintendo 3DS

This does look preety awesome, I would love to know how powerful it is though.


     
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20-06-2010, 10:15 PM
#5

Re: Nintendo 3DS

I wonder how game play will work out since its the none touch sensitive screen that is 3D. I have a DS and really only use it to play sudoku when I'm waiting on my car to be serviced or I'm out of town. I might be interested in MGS but I still haven't bought the PSP to play the latest on it. So I don't think 3D is enough to get me to buy another Nintendo device. I like the tech so you don't have to wear glasses when out of the house but I couldn't care less about wearing them at home.

I don't think it will be immersive enough for myself since its a little screen that you're holding in front of you. I'm more interested and likely to spend the money on a new 3D LCD. That combined with surround sound is much more immersive, glasses or not.


     
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20-06-2010, 10:23 PM
#6

Re: Nintendo 3DS

I'll wait for the 3DSXL lite lol.....

Does look pretty cool though!


     
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22-06-2010, 12:56 AM
#7

Re: Nintendo 3DS

Chip details.

Quote:
Instead of going with the rumored Nvidia Tegra chip to power the display in the 3DS, Nintendo has chosen a product from Digital Media Professionals. The Japanese hardware company announced last night that its PICA200 chip was selected by Nintendo as the GPU in the Nintendo 3DS.

DMP boasts that the 200MHz chip can provide 15.3 million polygons a second, 800 million pixels a second, and can perform alpha blending, full-scene antialiasing, and other features that sound like they make nice graphics. Nintendo has yet to reveal the CPU or any of the other chips behind the 3DS, but at least we're starting to get an idea what's going on in there.

After the break, check out a video made by DMP to show off the chip's abilities. Perhaps you can look at it on two monitors at once to get an idea of the 3D capabilities of the system, or wiggle your monitor back and forth.
15 million polygons per second.

For reference, the PS2 does between 25 and 75 million polygons per second on its GPU.

With full lighting and transform effects, the PSP does 33 million per second.


     
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22-06-2010, 06:14 AM
#8

Re: Nintendo 3DS

Plus the overhead of rendering for 3D, lame.


     
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22-06-2010, 08:22 AM
#9

Re: Nintendo 3DS

That's a huge improvement over the DS though. If we assume the DS can do 60fps, then the DS can only do 122 thousand polygons per second. This puts it below the original Playstation 1 in triangle-pushing capacity (180 thousand,) though it has far more texture and lighting hardware so the images are better than the PS1.


     
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22-06-2010, 07:44 PM
#10

Re: Nintendo 3DS

http://www.gamasutra.com/view/news/2..._Wii_Costs.php

Quote:
The newly-introduced Nintendo 3DS handheld has markedly better graphical performance than its DS predecessor, and squeezing all the power out of the device means higher development costs when compared to DS, Nintendo CEO Satoru Iwata said in an E3 Q&A.

"Because the visual capabilities of Nintendo 3DS are more powerful than the existing Nintendo DS, if you are going to take full advantage of the graphics capability of Nintendo 3DS, the development cost is … expected to rise," he told analysts after the unveiling of the 3DS at E3 in Los Angeles last week.

"Therefore, if developers decide to try and maximize the graphical powers of the system, then the cost would be more expensive than what it is currently for Nintendo DS and may potentially approach the cost of developing Wii software," he added.

Major titles for Xbox 360 and PlayStation 3 can cost between $20 and $30 million. A Wii game may cost as little as a third or fourth of that amount. DS titles cost even less to develop.

Iwata said that implementing the 3D effect on the handheld will not require much extra effort on the part of game developers. He added that creating the effect is just a matter of capturing the same image with two cameras, one for each eye.

"From a development perspective, it actually does not make much of a difference in terms of development costs to create the 3D visual effect," he said.

Nintendo and its third-parties have announced a number of titles that appear to require Wii-like processing power, including Capcom's Super Street Fighter IV and Resident Evil: Revelations. The portable already has the support from a wide range of third-party publishers.

This week, Digital Media Professionals said that it would be providing the graphics processing unit for the 3DS, called the Pica 200.

While some 3DS games may approach development costs of Nintendo's home console, Iwata said that developers don't have to necessarily put forth huge investments for every game.

But he added, "On the other hand, I believe there will be developers who will use a similar amount of resources to create games as if developing for a home console, and such games also would result in satisfaction to our consumers."
I guess it would also be true that 3DS costs will approach PSP costs...


     
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